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Monday, December 14 2009
New Ingame Media Update
» 06:14 AM | Ghostface | 0 Comments
So after posting lots of twitter updates, and getting comments like "update without screenshots... dull" - I had to post some new screenshots Smiley
Development has been on/off alot lately, with larger gaps in the middle of the year. But lots of progress during the last months.

We are currently focusing on getting everything playtest worthy done, which resulted in me spending one weekend syncing all the weapons to sounds and adjusting thirdperson weapon positions.
All in all, the progress over the last week has been incredible.

Of course now and then we add some awesome stuff as well, as happened the other day with the stealth kills (aka fatalities from behind Wink  Basically if a vampire succeeds in sneaking up to a slayer from behind, he is able to perform one of various awesome fatality like kills (i.e. heart rip out + eat).

At the moment me and Fragger are animating those kill sequences, however if an animator wants to help out -> contact me.

Anyways, enjoy the screenshots (all work in progress so the one or other thing might obviously need improving/fixing).

If you like micro updates - make sure to join us on twitter or check the frontpage Smiley


Saturday, December 12 2009
CleanCode Quake II has gone public!
» 03:53 PM | Paril | 3 Comments
The anticipated release of CleanCode to the public can be anticipated no more!

If you haven't heard of it yet, CleanCode is an object oriented, clean and stable version of the Quake II modding gamex86.dll system. The project aims to provide a clean, efficient, quick base for any modding you plan to deliver on Quake II. It also provides an easy to use, C++ base.

Due to it's volatile nature of testing, we encourage people to report any issues in the Issues section of the site linked below.

What are ya waiting for? Go give it a spin!

Site: http://code.google.com/p/cleancodequake2
Downloads: http://code.google.com/p/cleancodequake2/wiki/Downloads?tm=2

-Paril


Thursday, December 25 2008
Quake2xp 1.25 pr 7 Released
» 12:34 PM | Echon | 0 Comments
What's new?
  • Dynamic bump mapping (game pak includes normal maps for models)
  • Fully reworked big hud
  • Scale fonts in hud-console
  • Game downloads only original q2 paks, to weed out content from other engines. Pkx paks downloaded without restrictions. To disable it, use cvar fs_OriginalPaksOnly
  • In compatibility mode engine use original game dll
  • Fast occlusion test
  • New radar style
  • Fix texture compression
  • Fix shadow caps
  • Multiple shadows from world lights
  • Dynamic shadows from moveble light surfaces
  • More engine fixes

Click here to download!


Thursday, June 12 2008
evQ3 1.3 Test released...
» 08:14 AM | raynorpat | 0 Comments
Quake3
A test release of evQ3 1.3 has been released... Cheesy

Windows test bins are here: http://evolution.quakedev.com/dev/evq3/evQ3-13-test_win32.zip

* the necessary pk3 is here: http://evolution.quakedev.com/dev/evq3/pak-evq3.pk3 (put in baseq3) *

SVN for the latest code is here: svn://70.86.44.154/evolution/trunk/evq3
(You'll need to compile if your on linux or mac os x or if your nerdy like that)

have fun... Cheesy


Sunday, March 09 2008
Q2XP 1.25 pr5 Released
» 09:31 PM | Echon | 4 Comments
Removed unused features:
  • md3 models support
  • dump demos in to avi (fraps forever)
  • renderscript (slow)
  • planar shadows (lock in to code)

New Features:
  • Global but not fully use vertex arrays (world,alias models and sells, particles, decals, hud pics)
  • Full support original (v34) protocol and dedicated server
  • Color nicks (q3 code style) and messages
  • New system information
  • Tweaked eax2 effect
  • Glow effect for alias models
  • Caustics effect for alias models
  • Better alias models vertex lighting
  • Zip pack support - thx to Sul and Vic
  • Override cd-a music with wav audio files (see features for detail informations)
  • Use old defaut config in compatibility mode

Download: http://quake2xp.quakedev.com/download/download.php?get=q2xp125pr5f


Thursday, January 03 2008
Modern Warfare 2
» 06:22 PM | Echon | 0 Comments
Call of Duty Modern Warfare 2 is almost released. Modern Warfare 2 picks up where Call of Duty 4 left off, in campaign and in multiplayer weapons. The game features a new polished engine by Infinity Ward. Modern Warfare 2 will be released worldwide on November 10, 2009.


Thursday, July 12 2007
Xperiment still alive
» 04:22 PM | FraGGer | 0 Comments
So... Long time no see.

I guess we were all very busy with other stuff. but now I decided to go back and work on Xperiment again.
This is what came from that idea. I have made a Glock 18 also Uvmapped and textured it. next to show is the main menu. The backgound is a map showing.
And some concept art made by moH. This will be one of The Forgotten characters. One of the three teams.

I will be leaving monday for vacation which will last for two weeks yay. For more information during that time you can email to:
timn@xperimentgame.com or
fragger@xperiment.com






So if you want to help out or just support, be sure to register at the forums or join in IRC
www.xperimentgame.com
irc.anynet.org #xperiment
irc.gamesurge.net #xperiment

Greetings